FIT CTU

Adam Vesecký

NI-APH
Minitalk

Solo Developers

Solo Developers

  • Solo developer is a person who is capable to do several different occupations at the same time.
  • The main dilemma: programming vs design
  • There is always one side that prevails, and it's important to tailor your game around it
  • Do you wanna make great design with simple code or a technically top-notch game with pure design?
Solo development requires effort above-and-beyond. Sleep is the first to go. Health may follow.Patrick Stafford

Games made by one person

River Raid
(1982)
Tetris
(1984)
Cave Story (2004)
Braid
(2008)
Spelunky
(2008)
Minecraft
(2011)
Dust: An Elysian Tail (2012)
Flappy Bird (2013)
Undertale
(2015)
Axiom Verge (2015)
Stardew Valley (2016)
Bright Memory (2019)

River Raid

  • made by Carol Shaw
  • published in 1982 by Activision for Atari 2600
  • one of the first top-down shoot-em-ups
  • sold 1 mil copies and earned awards for best action game
  • the first game banned by Germany for military content

Tetris

  • made by Alexey Pajitnov
  • published in 1984 for Electronika 60
  • "The Greatest Soviet Game"
  • Alexey lost control over the copyright until 1996
  • playing Tetris 30 minutes a day increases the thickness
    of the gray matter in the brain

Cave Story

  • made by Daisuke Amaya
  • published in 2004 by Studio Pixel for desktop
  • Metroidvania-like game made piece by piece (including tools)
  • titled as "a game built solely for passion, not cash"
  • took 5 years to finish

Braid

  • made by Jonathan Blow
  • published in 2009 by Number None
  • a clue-less puzzle game with lots of references
  • 1st version was released in 2005 with a simple artwork
  • expressed the turning point of indie game development

Spelunky

  • made by Derek Yu
  • published in 2008 by Mossmouth as a freeware for PC
  • a game that is "easy to hate and easy to love"
  • one of the first rogue-like dungeon crawlers
  • influenced by Super Mario games

Minecraft

  • made by Markus Persson
  • published in 2011 by Mojang Studios for desktop
  • originated as a zombie survival game that never ends
  • heavily inspired by Infiniminer
  • one of a few examples of a successful Early Access Game

Dust: An Elysian Tail

  • made by Dean Dodrill
  • published in 2012 by Humble Hearts
  • 2D platformer with combat, RPG, and exploration elements
  • originated as a short film, took 4 years to finish
  • Dean made full use of his experience from Jazz Jackrabbit 2

Flappy Bird

  • made by Dong Nguyen
  • published in 2013 by Gears for Android/iOS
  • one of a few "viral success" stories
  • became the most popular free app in the world
  • eventually became the most hated game in the world

Undertale

  • made by Toby Fox
  • published in 2015 by Toby Fox
  • one of the most enjoyable "alternative" game experiences
  • the story changes depending on the player's choices
  • started as a Kickstarter project with 1022% funding

Axiom Verge

  • made by Thomas Happ
  • published in 2015 by Thomas Happ Games
  • a side-scroller that focused on both exploration and combat
  • inspired by Metroid and Contra
  • originated as a side project, took 5 years to finish

Stardew Valley

  • made by Eric Barone
  • published in 2016 by ConcernedApe/Chucklefish
  • farming simulator with RPG aspects
  • inspired by Harvest Moon series
  • avoided Early Access and went public after ~4 years

Bright Memory

  • made by Zeng Xiancheng
  • published in 2019 by Playism for Windows/iOS/Android
  • FPS hack-and-slash game
  • had several licensing issues over stolen assets
  • currently being remade into a full-length title

Honorable mention - Ultima Series

  • open world fantasy
  • laid the groundwork for most RPGs
  • made by Richard Garriott (a.k.a Lord British)
  • started as a student project in 1980
  • evolved into MMORPG - Ultima Online
  • ended with failed Ultima X project in 2003