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Animation

This example demonstrates synchronization of an simple animation between the client and the server

Source​

Architecture​

  • this example is just a simulation - the source code contains a module called UDP Mock that simulates unreliable connection
  • the module can be configured to imitate packet loss, delay, and reoreding

Controls​

  • click on the second screen to attach the keyboard to the server canvas
  • Q and W keys modify the frequency at which the serves sends updates
  • hold S to stop sending messages completely